Special thanks to the math wizard himself WhipLash141 for all of his help with the mind bending math required to pull off the advanced target tracking and smart projectile guidance systems is this mod. Thanks to Derek for general bug fixing and weapon area placement limit feature. Thanks to CriegwareFare for his work on the block animations, heat mechanic and assisting with weapon reloading hud! Thanks to NukeGuard for the awesome GUI/HUD design and textures. Thanks to Ash for server override enhancements and quality of life work on v2. This is also my first Space Engineers mod so hope you enjoy. Modder documentation is currently in progress, and viewable on the Wiki - Do be warned that it is incomplete and may not be accurate at this time, due to WeaponCore going through frequent changes. This is just a compolation of mods Im gonna do for Space Engineers. And leave as many logs, worlds, or blueprints as you want, they help! Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Please try your best to leave good issues, with clear titles and descriptions that adhere to the templates. Please only report critical issues here! If you have a problem with a specific weapon not working, this is not the place to be reporting, leave it to the workshop page comments! Issue templates Please read this and this before even thinking about posting an issue. Reporting Issues ISSUES WITH NO TITLES AND POOR OVERALL QUALITY WILL BE CLOSED More info will be coming to this page soon. This "mod" by itself does not add new weapons to the game, it is the framework (engine) by which other weapon mod authors may create pretty much any kind of weapon they can imagine. WeaponCore is a complete rewrite of the Space Engineers combat system.
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